GAMES

What you’ll find on this page…

Our Media Masters Rock games bring movement, teamwork, and critical thinking together. Whether you teach in the library, classroom, or gym, these print-and-play activities make digital citizenship fun, active, and memorable.


LESSON 1 – THE RUBBER BAND RULE – GAMES

SNAPS BACK TAG – GAME – A fast, active game that teaches kids the Rubber Band Rule


LESSON 2 – ASK QUESTIONS. BE SKEPTICAL – GAMES

AQBS OBSTACLE COURSE – GAME – A fast-moving obstacle course where kids practice the AQBS rule — stopping to Ask Questions and Be Skeptical before deciding what to do next.


LESSON 3 – WHO’S GETTING THE CANDY – GAMES

MFP – MONEY FAME POPULARITY – GAME A fast-paced sorting game where students decide whether a post is chasing Money, Fame, or Popularity — helping them learn to ask “Who’s getting the candy?” every time they’re online.


LESSON 4 – ASK HOW FULL IS IT

HOW FULL IS IT – FOUR CORNERS – GAME – A movement game where students decide if a digital post is HELPFUL, HURTFUL, or TRUTHFUL—then dribble, skip, or hop to the correct bin to show their answer!


LESSON 5 – CRITICAL THINKING

THINK FIRST CHALLENGE COURSE – A movement-based obstacle game that teaches kids to STOP, THINK, and CHECK before acting.